Made with Kleap
GRIBA

Anno Domini 1350

The Codex of Griba

A chronicler's account of the kingdoms, sigils, ancient wars, and forgotten faiths of a fractured world — compiled in the first month of peace after the War of the Caliphate.

↓ Choose a chapter below ↓

Two great warriors locked in combat upon the field of battle

In the field of arms, history is written

Finis

The chronicle is laid open. Read onward.

Chapter I

The Scale of the World

To cross the main island of Griba on horseback is to ride for a month and a bit. Such is the measure of the known world — vast enough that kingdoms rise unaware of one another's borders, and small enough that no ship sailing its seas has yet returned with its full tale.

Chapter II

The Kingdoms & Realms

Nørgar

The Largest Kingdom

Nordic-inspired. Territory stretches from the freezing northwest to the moderate southwest. Once a patchwork of chiefdoms and jarldoms, recently united under a powerful warlord. Known for the formidable shield wall and a deep mistrust of horses — they ride only small, shaggy garrons. Locked in a five-hundred-year war with the Súo.

Guílle

The Smallest Princedom

French-inspired. A tiny realm in the northeast of the main island, known for devastating cavalry charges. One of the oldest factions on the map. Their territory was cruelly diminished after the Two-Front War, immediately followed by the War of the Caliphate. A princedom, not a kingdom — and now surrounded by enemies.

Kabáz Caliphate

The Second Largest on the Island

Controls almost the entire south of the main island. Renowned for silks, camel hides, and rich milk. Camel-back warriors crush enemy cavalry charges. Formed roughly 250 years ago from nomadic tribes united by the Kabáz Idol. Has fought no major external war — though numerous civil wars have torn its internal regions.

Hounúd

The Oldest Kingdom

English-inspired. Controls the entire northeastern island. The finest sailors in Griba — the only people known to sail regularly to the unknown lands and return. Bring home strange fruits, rare spices, fine alcohol, foreign warriors, and huge swamp lizards. Ruled by King [pending] VI. The oldest faction on the map.

The Súo

The Axe Islands — Shrouded in Mystery

Jungle warriors of the Axe Islands, southwest of the main island. No Nørgar warrior has ever made it more than a mile inland. Rumoured to practise ancient blood curses, immortality rituals, and child sacrifice to alter fate. Speculated to have migrated from the unknown lands.

Chírí Island

A Trading Hub, Not a Faction

A neutral trading hub beneath the main island. Inhabited by elite merchants and their retinues. "A place for the wealthy to go, not to be born." Beneath the legitimate trade, Chírí is rife with assassinations, smuggling, illegal deals, and cutthroat intrigue.

The Dark Forest

Southwest of the Main Island — Uninhabited

Bordering both Nørgar and the Kabáz Caliphate. Extremely dangerous — no one who has entered has ever returned. Site of the Great War of the Dark Forest, which nearly destroyed it. Peasants report screaming from deep within. The Hounúd royal family recently sent assassins into it to dispose of them. They never returned.

The Unknown Lands

Beyond the Seas — Name Pending

A vast, largely unmapped landmass beyond the seas. Home to many civilizations and peoples distinct from those of Griba. Sailors' accounts are wildly contradictory: "There's fifteen wars going on at once!""So peaceful out there.""God! It's chaos! Everyone's dead.""Massive creature it was! Like a cat with a beard!" The Hounúd are the only Gribans known to sail there regularly and return.

Chapter III

The Sigils

Each banner, each crest, each mark of house and war — rendered in ink and gold.

Nørgar

Two-handed battle axe

Guílle

The horseshoe

Hounúd

The anchor

Kabáz

Camel, milk & silks

Súo (Axe)

Poisoned arrow

Súo (Hilt)

Shield, bow & arrow

Súo (Dart)

Poisoned dart

Khoun-Udag

Flower & snake (ancient)

Chapter IV

The Wars of Griba

A chronicle of blood, told in order of years.

  1. -980 to -678

    The Great War of the Dark Forest

    Skjölbrunda vs. Skjøldungår

    Two nearly identical chiefdoms, both ruled by chiefs named Håíłster. Cause unknown. The forest was nearly destroyed; its ghouls are said to haunt it still.

    Casualties: ~20,000,000

  2. -567 to 0

    The Frappian Conquest

    Frappians vs. native chiefdoms of Griba

    The native peoples held their own for a time but were ultimately annihilated. The Frappian Empire was established and the calendar reset to mark its completion.

    Casualties: ~35,000,000+

  3. 134 to 973

    The Great War of the Frappian Extinction

    Khoun-Udag vs. Frappian Empire

    Cause unknown. The Khoun-Udag won through superior sea power. The empire was utterly destroyed; no land was taken.

    Casualties: ~10,000,000

  4. ~500 years (ongoing)

    The War of Thorns and Tundra / The Half-Millennium Freeze

    Súo vs. Nørgar

    Deep ancient hatred. No Nørgar warrior has ever made it more than a mile into the Súo islands.

    Casualties: ~1,000,000

  5. 1109–1110

    The First Kabáz Civil War

    Zħaľän Bägż vs. Dħałän Bïn-Ðïèf

    Dispute over the title of Caliph. Dħałän Bïn-Ðïèf won.

    Casualties: ~10,000

  6. 1139–1142

    The Second Kabáz Civil War

    Dħałäņ Bħagif vs. Prophet Mösáéd

    Mösáéd claimed to be the Idol reborn. He was executed for impersonation.

    Casualties: ~7,500

  7. 1205–1278

    The Great Hounúd Civil War

    Hounúd royal house vs. itself

    73 years of war sparked by the revelation that the king and queen were secretly blood relatives.

    Casualties: ~120,000

  8. 1300–1306

    The Great Súo Civil War

    Hilt Island & Dart Island vs. Axe Island

    Dispute over differing gods. Noted as evidence the Súo are ingenious warriors but often remarkably foolish in internal affairs.

    Casualties: ~1,000

  9. 1307–1312

    The War of the North

    Nørgar vs. Hounúd

    Nørgar won. Fought for no material reason — neither land nor treasure. A war for war's sake.

    Casualties: ~12,500

  10. 1309–1337

    The Third Kabáz Civil War

    Ķhaķałħak vs. Dħałán Bïn-Žeth

    Camels had become rare. Only the south had them. Ended in a peace treaty with no clear victor.

    Casualties: ~10,000

  11. 1321 (one month)

    The War of Hilt and Dart

    Hilt Island vs. Dart Island

    A dispute over a piece of land. Widely regarded as either the worst or the best war ever fought in Griba.

    Casualties: 1 (bad stomach)

  12. 1327–1349

    The Guílle War / The Two-Front War

    Guílle vs. Nørgar & Hounúd

    The Guílle were perceived to be growing too powerful. Ended one year before the story begins.

    Casualties: ~15,000

  13. 1349–1350

    The War of the Caliphate

    Kabáz Caliphate vs. Guílle

    The only war the Caliphate has fought on foreign soil. Resulted in a decisive draw. Ended one month before the story begins.

    Casualties: ~5,000

Chapter V

Religions & Beliefs

The True Belief

Hounúd & Guílle

A man in the sky — always depicted as male — created the entire world. He sent his son to die. The son, Jesse, was executed as a traitor by the Frappian Empire. Jesse is now the most common name in both kingdoms. Led by an Archbishop, served by bishops. The holy text is simply called The Book. Private ownership is forbidden.

The Following of the Idol

Kabáz Caliphate

Centered on the Kabáz Idol who united the nomadic tribes into the Caliphate roughly 250 years ago. His name is recorded but currently lost to memory. Reputed to have single-handedly stopped a war, conducted a peaceful conquest, and sacrificed himself for his people. The exact circumstances of his death remain unknown and contradictory.

Nørgar Atheism

Nørgar

The Nørgar reject gods or divine creators. They believe the world is simply a large rock — not flat, as most other cultures assume. This belief is regarded as foolish and absurd by the other factions, though the Nørgar remain unmoved.

Súo Statue Worship

Axe Islands

The Súo worship in stone temples dedicated to stone idols. The idols often depict animals with human features. Worship appears to vary by region and statue, with no single unified deity.

Chírí Island

No single faith

As a neutral trading hub attracting merchants from all over Griba and beyond, Chírí hosts a wide mix of beliefs. Worshippers of many gods — and those who worship none — can be found among its transient population.

Magic in Griba

Generally Disbelieved

Magic is widely dismissed across Griba as mummery and trickery. The sole exception is the Súo: unconfirmed rumours claim they practise blood curses, dark rituals to extend their lives, and child sacrifice to alter the course of the future.

Chapter VI

Culture, Coin & Tongue

Cultures & Arts

Nørgar — Dismissed as barbaric by others, yet the continent's first true art — music — is said to originate here. Renowned for silver-tongued poets and singers.

Kabáz — Fine silks and rich milk. The silk trade has made them one of the wealthiest factions.

Hounúd & Guílle — Exceptionally capable farmers. ~75% of all food and drink in Griba originates here. Farming is the most honourable profession for a commoner.

Súo — Culture and arts remain unknown to outsiders.

Chírí — A blend of all factions and influences from the unknown lands. No single tradition dominates.

Languages

  • Common Tongue (Frappic) — Universal. Descended from the Frappian Empire.
  • Nørrelandsk — Heavy and guttural, Old Norse roots.
  • Aristocratic English — Shared by Hounúd & Guílle; the Guílle dialect is softer, more melodic.
  • Kabazi — Has its own script (visually similar to Arabic) in traditional and simplified forms.
  • Súo — Entirely unknown to outsiders.

Currencies

  • NørgarKnúta · Silfr · Gull — thick coins, axe-stamped, strung on leather.
  • HounúdPenny · Crown · Sovereign — anchor on one side, king's profile on the other.
  • GuílleDenier · Écu · Florin — smaller and more elegant, horseshoe-stamped.
  • KabázFals · Dirham · Dinar — engraved in traditional Kabazi. Most trusted in Griba.
  • SúoUnknown — no minted coins. Stone tokens, poisoned arrowheads, or no trade at all.
  • ChíríAll accepted. Sovereigns & Dinars preferred. Counterfeiters do brisk business.

1 Gold = 20 Silver = 400 Copper

Chapter VII

Common Names by Realm

Kabáz Caliphate

Male: Dħałán

Female: Dħałín

Hounúd

Male: Jesse

Female: Emilia

Guílle

Male: Jesse, Luoun

Female: Cossete

Nørgar

Male: Björn

Female: Björk

Súo (Axe Islands)

Male: Haydér

Female: Stetta

Chírí Island

Male: Mixed

Female: Mixed

Chapter VIII

The Present Tensions

Anno 1350 — One month after the War of the Caliphate

Guílle

Deeply angry with Hounúd and Nørgar after the Two-Front War. Now nursing fresh tensions with the Kabáz Caliphate after their decisive draw in the War of the Caliphate. Surrounded by enemies.

Nørgar

Other factions have grown hostile toward them for their role in the Two-Front War — widely seen as a taboo act. Their own two-front war against the Súo and Guílle simultaneously has been branded hypocrisy.

Kabáz Caliphate

Political instability is rising. An assassination attempt was recently made on the current Caliph. His son, Dħałán Bïn-Zaýð, has been publicly exposed as a bastard and exiled. Relations with Guílle remain uneasy.

Hounúd

Old scandals are being unearthed. The revelation that the first civil war was caused by royal incest has shaken public trust. The current royal family's involvement in the murder of bankers — and the disposal of assassins in the Dark Forest — is beginning to surface. Many fear a second civil war.

Súo (Axe Islands)

As always, the Súo remain silent. No intelligence has reached the mainland regarding their current state.

Chírí Island

The usual shadow war of assassins continues unabated. No single faction dominates the island's underworld.

Chapter IX

Ancient & Fallen Kingdoms

Skjölbrunda

Extinct

One of two rival chiefdoms that fought the Great War of the Dark Forest. Fierce warriors ruled by Chief Håíłster. Branched from an older chiefdom whose name is lost to time.

Skjøldungår

Extinct

The other rival chiefdom in the Great War of the Dark Forest. Nearly identical to the Skjölbrunda in culture, warfare, and leadership — also ruled by a Chief Håíłster. Branched from the same ancient chiefdom.

The Kabáz Idol

Revered Founder — Name Pending

United the nomadic tribes into the Caliphate through peaceful conquest roughly 250 years ago. Reputed to have single-handedly stopped a war and sacrificed himself for his people. His legacy is the foundation of the Following of the Idol faith and the basis for all claims to the title of Caliph.

The Frappian Empire

Extinct — Destroyed 973

Originally invaders from the unknown lands. Descended upon Griba when it was a continent of savage chiefdoms and jarldoms with no true kingdoms. Through the Frappian Conquest, wiped out the native population and established an empire occupying the entire main island. After its fall, the remaining population fragmented into new kingdoms and chiefdoms — the precursors to today's factions.

The Khoun-Udag

Ancient Precursor to Hounúd

Occupied the northeastern island. Sigil: a flower with a snake beneath it. Victorious in the Great War of the Frappian Extinction. Following their victory, they changed their sigil to an anchor and eventually evolved into the modern kingdom of Hounúd.

Chapter X

Send Word to the Chronicler

Hark! If thou hast questions of Griba, or would speak with the scribe, leave thy missive here.

~ Finis ~

"And so the chronicler sets down his quill. The ink is dry, the candles low, and the world of Griba continues to turn — as it always has, as it always will."